﻿using System.Net.Sockets;
using Nutilities.Net.Binary;

namespace Server
{
    class Client : ResponseConnection<byte>
    {
        public Client(Socket socket) : base(socket)
        {
               
        }

        public Client(ResponseConnection<byte> connection) : base(connection) {}

        protected override byte ReadCommand()
        {
            return Reader.ReadByte();
        }
    }
}
